Below is reference that got me thinking about the whole thing in the first place. I fell in love with the look of these units on the Warfare miniatures web site. The League of Augsburg stuff is very inspiring, worth a look just for the eye candy.
Thursday, February 23, 2017
Monday, February 20, 2017
Thursday, February 16, 2017
Some daylight shots of the Black Uruks...unlike other Orcs, these guys don't shun the yellow face in the sky.
Figure from Essex Miniatures.
Tuesday, February 14, 2017
Here is the first and not really the best example of my horse 'Oil' batches. Still a nice effect though and the skin tones are very subtle which is perfect for horse flesh.
The best thing about painting horses like this I have found is that you clear all of your horse backlog in one fun filled go. I must have around thirty horses ready to go now. I found it really enjoyable painting them in this way, I have around five that didn't work for various reasons but these will be repainted using the fail safe browns.
The Chestnuts are probably my favourite so far as they are the most effective and realistic in colour. I will post more on this later.
Tuesday, February 07, 2017
Monday, February 06, 2017
The smell of the enamel took me straight back to painting D&D figures when I was 15, great stuff.
Tuesday, January 24, 2017
This is an idea I have for a unit of Elves for Dragon Rampant. They will be classed as light Infantry as with all my Elvish warriors but will have the 'venomous' trait added to them. This gives them a double hit on any six rolled on their attack. This will equate to the excellent quality of their Elven blades. The blades being able, on a good stroke to cut through two opponents at once.
My Elven units are very heavy on points coming in around eight points a company (12 men). They will be classed as Light Infantry but will also have Elven armour to give them a six saving throw ( to make up for their Light status). Being Light Infantry, they can move fast and really move some distance when needed.They will also have the aggressive trait to make them better in melee.
A house rule I intend to use is to ignore the rule that says 'wall of spears' (shieldwall really) has to be dropped if the unit is classed as aggressive. Both my Elf and Dwarf units will have both of these traits and It should go some way to show how skilled they are in combat compared to their human counterparts. All great fun.